mk64_world_defaults = {
    "geometryMode": {
        "zBuffer": True,
        "shade": True,
        "cullBack": True,
        "lighting": True,
        "shadeSmooth": True,
    },
    "otherModeH": {
        "alphaDither": "G_AD_NOISE",
        "textureFilter": "G_TF_BILERP",
        "perspectiveCorrection": "G_TP_PERSP",
        "textureConvert": "G_TC_FILT",
        "cycleType": "G_CYC_2CYCLE",
    },
}
